Energy = 15
Coins = 1000
Round | CD Timer | Monster | Approximate Damage |
---|---|---|---|
1 | 0 | Baby Emerald Sea Dragon | 81 |
0 | Baby Emerald Sea Dragon | 81 | |
2 | 0 | Baby Emerald Sea Dragon | 81 |
0 | Baby Emerald Sea Dragon | 81 | |
0 | Baby Emerald Sea Dragon | 81 | |
3 | 0 | Baby Emerald Sea Dragon | 81 |
0 | Youth Emerald Sea Dragon | 233 | |
0 | Baby Emerald Sea Dragon | 81 | |
4 | 0 | Youth Emerald Sea Dragon | 233 |
0 | Youth Emerald Sea Dragon | 233 | |
0 | Youth Emerald Sea Dragon | 233 | |
5 | 0 | Youth Emerald Sea Dragon | 233 |
0 | Emerald Sea Dragon | 384 | |
0 | Youth Emerald Sea Dragon | 233 |
Sea Dragon are hard to kill, bring something that has a high kill and preferable the opposite.
In order to survive add all the damages of the worst round, this would be the minimum HP you would need. EX: Round 5 = 233+384+233 = 850 min HP required. This will not guarantee a win but with some planning and luck you should win.
CHEST DROP
Max Chest Drop | Bronze Chest | Gold Chest | Bonus Card |
---|---|---|---|
4 + 1 |
Baby Emerald Sea Dragon Youth Emerald Sea Dragon |
Emerald Sea Dragon | Emerald Sea Dragon |